Quickly thinking, Gern tells the dwarven guard in the lockroom he simply got wrapped up in his treasures and will leave without issue. The guard then is knocked out from a mighty hit from Mehitabel’s hammer, but this leaves his friends outside who are waiting for him. A tense moment arrives when the guards question the knocked-out guard, prompting Rook to attempt to growl out an excuse. Fortunately it works, and the dwarves move on without their friend.
Gern makes his way back into the bank, and the party gets stuck in a strange illusory hallway loop, but eventually make their way out—but only because of Gern, who meets another dwarven patrol group while exploring. Stammering, he takes the form of the dwarf the team knocked out, but as a changeling, his clothing doesn’t change with him, forcing him to be as distracting as possible, which he does by slurring half-known dwarven words as though drunk. Given the foulest-tasting potion imaginable to sober him up, he ‘returns to work’ by joining his friends, and they enter the vault.
Inside, Kierg d’Kundarak, Rivo’s cousin, awaits. After a swift battle, the team proves victorious, and they steal items from the vault, including Kierg’s own helmet, then make their escape. Rivo’s elation is intense, and after cutting the bet money sixty-forty (with the team receving the forty, then needing to split it amongst themselves…), the team elects to return a portrait of Rivo’s uncle back to him, which was supposed to be part of their loot. This earns his gratitude as well as a special reward, with Rook being given special adamantum that his blades can be reworked with, with help from Mehitabel and Skylaire.
- Rook rolling a 20 on Bluff to convince the dwarven guards he was their friend (though a wall) and that that wall was the only thing keeping them from the stench of the sausages he ate.
- Gern rolling a 20 to convince dwarf patrols he was drunk, and spoke dwarven, neither of which were true.